When Ashesh Patel's grandfather suffered a stroke, his therapists laid out a treatment plan that required extensive rehabilitation, both in the clinic and at home. The repetitive nature of the exercises and the duration of required therapy made the rehabilitation process seem tedious to him. He didn't adhere to the guidelines, making his recovery process difficult. His occupational therapist tried everything to motivate him to do his exercises - but nothing worked.
After witnessing this problem firsthand, Ashesh set out to help occupational therapists get the resources and tools they need to keep their patients engaged, motivated, and recovering.
Ashana Health is gamifying rehabilitation, which has been demonstrated to increase motivation among patients to complete their exercises. Ashana would love to partner with you to make rehabilitation more effective and engaging for your patients.
To revolutionize the rehabilitation process one game at a time.
Ashana Health is revolutionizing clinical and in-home rehabilitation and exercise through the development of handheld, lightweight, affordable, high quality, digital games and devices.
We are continuously working to create a more fun and motivated rehabilitation process that keeps patients engaged and improves consistency and completion.
What if rehabilitation could happen at home?
According to the AARP, over 90% of patients prefer to recover at home after an acute event. Currently, solutions do not exist to allow for that to happen. Whether it is limitations due to cost, efficacy or accountability, patients do not have the option to successfully recover where they choose.
But what if there was a solution that was affordable, effective and even fun for the patient during their rehabilitation process? At Ashana, we are building solutions to meet each of these goals, making recovery at home accessible.
A year-long sabbatical allowed William Craelius the time to focus on his passion of helping people through rehabilitative technology.
During his sabbatical, Craelius explored many ideas through the lens of commercialization. They had more than a few ideas under development, two of which showed promise of efficacy and viability as commercial rehabilitation products. As time went on, it became apparent that the two most promising technologies could actually be combined, creating an even more engaging and effective device: the Dynawheel.
THE STUDY: DYNAWHEEL
By: William Craelius PhD
Professor at Rutgers University, The State University of NJ